The calendar of Adralel is circular. Everyone agrees that there are 10 days in a week, 50 weeks in a year and thus 500 days in a year. Everyone agrees that there are 12 holidays spread more or less equidistant around the course of the year. That, however, is where general agreement stops.
The way in which a community thinks about how the year is divided often reflects their lifestyle. For instance, many farmers divide the year into Waxing Days and Waning Days. Waxing begins on Day 418, the Lean Day of Thanks, while Waning begins on Day 68, the Day of Plenty. Their year is tied to the soil.
A cleric or mage may think of the year in terms of magic and energies, dividing the year into before the Summer Solstice on Day 126 and after the Summer Solstice. Urbanites, keeping the same schedule all year regardless of season, often follow the calendar more literally, marking the new year on Day 1 and celebrating the halfway point on Day 251 at the Death of the Year holiday.
Age – 1,000 years. The current age is referred to as the “Modern
Age”. Past ages are named based on great events that took place during that
age. The names of recent past ages are mildly contested, and often vary by
Year – 50 weeks, noted by number, such as “Week 19”.
Week – 10 days, referred to as first-day, second-day1 and so on.
The first day of the Adralel new year is the Spring Equinox, celebrating the fulfilled promise of the return of life after long winter.
It is currently seventh-day of Week 20 in Adralel.
Time in the world of Adralel passes whenever games are in session. The O’ahu play sessions, for example, often take place over three or four days. Up to several weeks may pass in-game between play sessions for the more sporadic adventuring troupes. This is either treated as time in town, which can be spent on economic or research pursuits, or hand-waved if a troupe is mid dungeon crawl.
1. Based on the Faerunian The Calendar of Harptos tenday naming system, from Forgotten Realms.